For this week's Automata homework, I experimented with extreme gear ratios. I plan to use what I learned to create a clock that will make one full rotation every trillion years.

General Update
I've been so busy the past two weeks that I failed to update this blog. But documentation is important, and that's why I'm going to take a moment to fill you in on all my recent activities. This post will cover all the projects I've been working on.

Primitive Fractal, Part II
For this week's ICM homework, Dan Shiffman asked us to experiment with rule-based animation, motion, and interaction. I decided to expand on the primitive fractal pattern I developed last week and recorded the results in a video. All the code is available on Github.

The Mechanical Turk’s Ghost

Thoughts on Interaction
In which I consider the definition of interaction, the qualities that provide for good interaction, and the future of interactive technology.

Primitive Fractal
For my ICM homework, I created a primitive fractal pattern. The source code for the image on the left is available on Github.