Fall 2014
Trillion Year Clock

Trillion Year Clock

For this week's Automata homework, I experimented with extreme gear ratios. I plan to use what I learned to create a clock that will make one full rotation every trillion years.

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General Update

General Update

I've been so busy the past two weeks that I failed to update this blog. But documentation is important, and that's why I'm going to take a moment to fill you in on all my recent activities. This post will cover all the projects I've been working on.

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Primitive Fractal, Part II

Primitive Fractal, Part II

For this week's ICM homework, Dan Shiffman asked us to experiment with rule-based animation, motion, and interaction. I decided to expand on the primitive fractal pattern I developed last week and recorded the results in a video. All the code is available on Github.

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The Mechanical Turk's Ghost

The Mechanical Turk’s Ghost

I began the first exercise of Automata with an exploration of two subjects that interest me: the game of chess and horror fiction. These subjects brought me to a simple question: how to make the game of chess terrifying?

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Thoughts on Interaction

Thoughts on Interaction

In which I consider the definition of interaction, the qualities that provide for good interaction, and the future of interactive technology.

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Primitive Fractal

Primitive Fractal

For my ICM homework, I created a primitive fractal pattern. The source code for the image on the left is available on Github.

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