Last week, Joanna Wrzaszczyk and I completed the first version of our dynamic light sculpture, inspired by Italo Calvino's Invisible Cities and the Traveling Salesman Problem.

Fiction Generator, Part IV
For my final project in Networked Media with Daniel Shiffman, I put the Fiction Generator online at fictiongenerator.com. I also exhibited this project at the ITP Winter Show.

Fiction Generator, Part III
For my final project in Introduction to Computational Media with Daniel Shiffman, I presented my fiction generator (working title: "FicGen"). Since my previous post about this project, I have added a graphical user interface and significantly refactored my code.

ITP Code Poetry Slam
Several months ago, I asked the question: Who Is Code Shakespeare. On November 14, 2014, I believe the first ITP Code Poetry Slam may have brought us closer to an answer.

Stenogloves, Part III
On Wednesday, I presented my progress thus far on the Stenogloves for my final project in Introduction to Physical Computing with Tom Igoe.

Fiction Generator, Part II
After scraping about 5000 articles from tvtropes.org to retrieve descriptions for characters and settings, Sam Lavigne suggested I scrape erowid.org to dig up some exposition material. I proceeded to scrape 18,324 drug trip reports from the site, and integrated that material into the generator.

Fiction Generator
For my Introduction to Computational Media final project, I will be creating a fiction generator using text files scraped from tvtropes.org along with natural language processing in Python.

The Mechanical Turk’s Ghost, Part III
We have begun work on our midterm assignments for Automata, and we were asked to present our concepts for this week's class. I have decided to pursue my chess idea, the Mechanical Turk's Ghost, and will discuss its implementation in this post.

General Update
I've been so busy the past two weeks that I failed to update this blog. But documentation is important, and that's why I'm going to take a moment to fill you in on all my recent activities. This post will cover all the projects I've been working on.

Primitive Fractal, Part II
For this week's ICM homework, Dan Shiffman asked us to experiment with rule-based animation, motion, and interaction. I decided to expand on the primitive fractal pattern I developed last week and recorded the results in a video. All the code is available on Github.

More Poetizer Output
I thought I'd share a few more computer poems with you. But first, a new video.

Poetizer
Two days before ITP begins, and this is what I'm currently working on: computer generated poetry, read by a computer and accompanied by computer-selected images related to the text.