For my final project in Automata with Nick Yulman, I completed work on my musical chess experience, entitled the Mechanical Turk's Ghost.

Fiction Generator, Part IV
For my final project in Networked Media with Daniel Shiffman, I put the Fiction Generator online at fictiongenerator.com. I also exhibited this project at the ITP Winter Show.

Fiction Generator, Part III
For my final project in Introduction to Computational Media with Daniel Shiffman, I presented my fiction generator (working title: "FicGen"). Since my previous post about this project, I have added a graphical user interface and significantly refactored my code.

Stenogloves, Part III
On Wednesday, I presented my progress thus far on the Stenogloves for my final project in Introduction to Physical Computing with Tom Igoe.

Stenogloves, Part II
For my final project in Introduction to Physical Computing, I am making a set of chorded keyboard gloves for quick typing in any setting.

Fiction Generator, Part II
After scraping about 5000 articles from tvtropes.org to retrieve descriptions for characters and settings, Sam Lavigne suggested I scrape erowid.org to dig up some exposition material. I proceeded to scrape 18,324 drug trip reports from the site, and integrated that material into the generator.

The Mechanical Turk’s Ghost, Part IV
For my Automata midterm, I completed software and hardware versions of my music feedback system for chess.

Fiction Generator
For my Introduction to Computational Media final project, I will be creating a fiction generator using text files scraped from tvtropes.org along with natural language processing in Python.

Edge Finder
For the pixel manipulation assignment in Introduction to Computational Media, I created an edge finding algorithm that can find edges in the frames of a live video stream.

Stenographer Gloves & A Forest of Files
In this post, I will outline a project that I plan to pursue (in full or in part) for my final project in this semester's Physical Computing class with Tom Igoe, and possibly for Introduction to Computational Media with Daniel Shiffman.

Scary Maze Game
For our physical computing midterm, my group made a scary maze game with a stuffed cat controller. The game utilizes a heart rate sensor and gets harder when the player's heart rate is elevated.

The Mechanical Turk’s Ghost, Part III
We have begun work on our midterm assignments for Automata, and we were asked to present our concepts for this week's class. I have decided to pursue my chess idea, the Mechanical Turk's Ghost, and will discuss its implementation in this post.