For our physical computing midterm, my group made a scary maze game with a stuffed cat controller. The game utilizes a heart rate sensor and gets harder when the player’s heart rate is elevated. I worked with fellow ITP students Jerllin Chang and Changyeon Lee, and all our code is on Github.
The controller interfaces with a Processing sketch (the game) via an Arduino through serial communication. The player navigates a dog through a maze of cats, and when he or she touches a wall, a series of scary images and noises are displayed. If the player’s heart rate becomes elevated, the analog stick in the stuffed cat’s paw becomes more sensitive and difficult to control.