I completed the physical prototype of the sound camera inside the enclosure I specified in my prior post, the Kodak Brownie Model 2.

word.camera, Part II
For my final projects in Conversation and Computation with Lauren McCarthy and This Is The Remix with Roopa Vasudevan, I iterated on my word.camera project.

The Mechanical Turk’s Ghost, Part V
For my final project in Automata with Nick Yulman, I completed work on my musical chess experience, entitled the Mechanical Turk's Ghost.

Stenogloves, Part III
On Wednesday, I presented my progress thus far on the Stenogloves for my final project in Introduction to Physical Computing with Tom Igoe.

Stenogloves, Part II
For my final project in Introduction to Physical Computing, I am making a set of chorded keyboard gloves for quick typing in any setting.

The Mechanical Turk’s Ghost, Part IV
For my Automata midterm, I completed software and hardware versions of my music feedback system for chess.

Stenographer Gloves & A Forest of Files
In this post, I will outline a project that I plan to pursue (in full or in part) for my final project in this semester's Physical Computing class with Tom Igoe, and possibly for Introduction to Computational Media with Daniel Shiffman.

Scary Maze Game
For our physical computing midterm, my group made a scary maze game with a stuffed cat controller. The game utilizes a heart rate sensor and gets harder when the player's heart rate is elevated.

The Mechanical Turk’s Ghost, Part III
We have begun work on our midterm assignments for Automata, and we were asked to present our concepts for this week's class. I have decided to pursue my chess idea, the Mechanical Turk's Ghost, and will discuss its implementation in this post.

General Update
I've been so busy the past two weeks that I failed to update this blog. But documentation is important, and that's why I'm going to take a moment to fill you in on all my recent activities. This post will cover all the projects I've been working on.

Thoughts on Interaction
In which I consider the definition of interaction, the qualities that provide for good interaction, and the future of interactive technology.