For my final project in Automata with Nick Yulman, I completed work on my musical chess experience, entitled the Mechanical Turk's Ghost.

Fiction Generator, Part III
For my final project in Introduction to Computational Media with Daniel Shiffman, I presented my fiction generator (working title: "FicGen"). Since my previous post about this project, I have added a graphical user interface and significantly refactored my code.

Stenogloves, Part III
On Wednesday, I presented my progress thus far on the Stenogloves for my final project in Introduction to Physical Computing with Tom Igoe.

Stenogloves, Part II
For my final project in Introduction to Physical Computing, I am making a set of chorded keyboard gloves for quick typing in any setting.

Edge Finder
For the pixel manipulation assignment in Introduction to Computational Media, I created an edge finding algorithm that can find edges in the frames of a live video stream.

Scary Maze Game
For our physical computing midterm, my group made a scary maze game with a stuffed cat controller. The game utilizes a heart rate sensor and gets harder when the player's heart rate is elevated.

General Update
I've been so busy the past two weeks that I failed to update this blog. But documentation is important, and that's why I'm going to take a moment to fill you in on all my recent activities. This post will cover all the projects I've been working on.

Primitive Fractal, Part II
For this week's ICM homework, Dan Shiffman asked us to experiment with rule-based animation, motion, and interaction. I decided to expand on the primitive fractal pattern I developed last week and recorded the results in a video. All the code is available on Github.

Primitive Fractal
For my ICM homework, I created a primitive fractal pattern. The source code for the image on the left is available on Github.