On Wednesday, I presented my progress thus far on the Stenogloves for my final project in Introduction to Physical Computing with Tom Igoe.

Stenogloves, Part II
For my final project in Introduction to Physical Computing, I am making a set of chorded keyboard gloves for quick typing in any setting.

Fiction Generator, Part II
After scraping about 5000 articles from tvtropes.org to retrieve descriptions for characters and settings, Sam Lavigne suggested I scrape erowid.org to dig up some exposition material. I proceeded to scrape 18,324 drug trip reports from the site, and integrated that material into the generator.

The Mechanical Turk’s Ghost, Part IV
For my Automata midterm, I completed software and hardware versions of my music feedback system for chess.

Fiction Generator
For my Introduction to Computational Media final project, I will be creating a fiction generator using text files scraped from tvtropes.org along with natural language processing in Python.

Edge Finder
For the pixel manipulation assignment in Introduction to Computational Media, I created an edge finding algorithm that can find edges in the frames of a live video stream.

Stenographer Gloves & A Forest of Files
In this post, I will outline a project that I plan to pursue (in full or in part) for my final project in this semester's Physical Computing class with Tom Igoe, and possibly for Introduction to Computational Media with Daniel Shiffman.

Scary Maze Game
For our physical computing midterm, my group made a scary maze game with a stuffed cat controller. The game utilizes a heart rate sensor and gets harder when the player's heart rate is elevated.

The Mechanical Turk’s Ghost, Part III
We have begun work on our midterm assignments for Automata, and we were asked to present our concepts for this week's class. I have decided to pursue my chess idea, the Mechanical Turk's Ghost, and will discuss its implementation in this post.

Trillion Year Clock
For this week's Automata homework, I experimented with extreme gear ratios. I plan to use what I learned to create a clock that will make one full rotation every trillion years.

General Update
I've been so busy the past two weeks that I failed to update this blog. But documentation is important, and that's why I'm going to take a moment to fill you in on all my recent activities. This post will cover all the projects I've been working on.

Primitive Fractal, Part II
For this week's ICM homework, Dan Shiffman asked us to experiment with rule-based animation, motion, and interaction. I decided to expand on the primitive fractal pattern I developed last week and recorded the results in a video. All the code is available on Github.